Mo the Monster
Store Pages
iOSProject Type
Client ProjectClient/Partner
OsmoGenre
Entertainment, CasualGame Engine
UnityPlatform
Connected Toys, Augmented RealityTarget Audience
Family, PreschoolOverview
Mo the Monster is an augmented reality (AR) experience developed by Schell Games in partnership with Osmo (Tangible Play). Built using the Unity engine, the game is designed for Preschool and Early Elementary children. It utilizes Osmo’s proprietary reflective AI technology to "bring to life" physical drawings made by children on a real-world whiteboard. As players draw objects, Mo—a friendly, animated monster—reaches onto the screen to pull those digital versions of the drawings into his world to help tell a story or solve a puzzle. This "mixed-reality" sandbox encourages fine motor skills and creative confidence, earning the project the prestigious Oppenheim Platinum Toy Award.
- Schell Games
- Osmo (Tangible Play).
- Computer Vision
- Reflective AI
- Augmented Reality (AR)
- Connected Toys.
- Physical drawing
- interactive storytelling
- creative problem-solving
- How does the game "see" what the child is drawing?
- The experience requires an Osmo Base and Reflector. A small mirror is placed over the tablet's front-facing camera, angling its "vision" down toward the table. As the child draws on the specialized Osmo Creative Board, the software uses computer vision to track the lines and colors in real-time, digitizing them so Mo can interact with them on the screen.
- What is Mo's role in the experience?
- Mo acts as a narrative guide and playmate. He might tell a story about going on a quest and ask the child to draw a specific item—like a magic wand or a bridge—to help him move forward. His personality is designed to be encouraging, reacting with excitement to whatever the child creates.
- Does it only work with specific colors or pens?
- While it is optimized for the colorful dry-erase markers included with the Osmo Creative Kit, the technology is robust enough to recognize various shapes and colors. The focus is on freedom of expression, allowing the child's unique artistic style to become part of the game's animation.
- What are the developmental benefits for preschoolers?
- The game targets several key areas: Fine Motor Skills: The act of physical drawing and erasing. Creative Confidence: Seeing their "imperfect" drawings become functional parts of a professional animation. Listening Skills: Following Mo's prompts and narrative cues to progress the story.
- Is there an "Educational" version for schools?
- Yes. Because of its success in the consumer market, Mo the Monster is a staple in many STEAM (Science, Technology, Engineering, Arts, Math) curricula for early childhood education, helping bridge the gap between tactile art and digital literacy.
- What makes this a "Connected Toy"?
- It belongs to a category of play where a physical object (the whiteboard and markers) is "connected" to a digital experience via hardware. This ensures that children aren't just staring at a screen, but are actively using their hands and physical space to play.
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