Making Experiences Accessible


The word “accessibility” is used frequently in the games industry and it can mean different things depending on the project. It could be a common fix, like subtitles, or a company could entirely rethink how a controller functions. At Schell Games, we set out to create accessible experiences. Vice President of Design Harley Baldwin and Director of Product Management Alexis Miller sat down with Game Skinny, GameTyrant, and GamingBolt to discuss how we approach accessibility while developing different experiences.

“A commitment to meeting an accessibility goal in the beginning can be baked into your designs, and transparent to everyone whether they need it or not. A late accessibility addition is much more likely to be a costly standalone feature and also more likely to add awkwardness to the experience for everyone.“

Harley Baldwin