Schell Games helps the world’s largest and most innovative organizations engage, entertain, and inspire their audience. Let us do the same for you.

Learn about the studio

Featured Projects

We’ve created experiences for virtually every platform and technology. Here are a few examples.

Target Audience
  • Adult
  • Teen
Platforms
  • Oculus Rift
  • PSVR
  • Vive
Rating

I Expect You To Die

How can we create an immersive, entertaining virtual reality game while avoiding motion-sickness?

We decided to create a seated experience to eliminate the need for movement. The user is a super-spy with telekinetic powers and has to escape certain deadly situations.

I Expect You To Die has been recognized as one of the most well-polished virtual reality games. With awards from VISION, D.I.C.E., and Art of the Title, the game was on PlayStation’s “most downloaded VR games” for four months in a row, and has compiled a list of highly acclaimed reviews from Wired to Hardcore Gamer

In August 2017, I Expect You To Die surpassed $1 million dollars in revenue across the "Top 3" virtual reality platforms.

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Similar Projects
Scvr 2016 09 14 10 45 58

SuperChem VR

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Water Bears VR

Target Audience
  • Middle School
  • Family
Platforms
  • iOS
  • Android

Happy Atoms

With funding from the Institute of Education Sciences (IES) and the Small Business Innovation Research (SBIR) program, Schell Games wanted to create a better way for students to learn atomic modeling and other fundamental lessons in chemistry.

Creating physical and digital components, Schell Games developed Jesse Schell’s brainchild Happy Atoms. The digital component uses augmented reality for students to see how they react with the molecules they create. Schell Games needed a way to create a physical set as well, so it partnered with Thames & Kosmos to make Happy Atoms a reality.

After product research, development, and manufacturing was completed, Happy Atoms launched in November 2016, and is currently available on iOS, Android smartphones and tablets, and Amazon Kindle devices. It has been recognized by Parents’ Magazine, KAPi, and Toy Fair.

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Similar Projects
Scvr 2016 09 14 10 45 58

SuperChem VR

Target Audience
  • Family
Platforms
  • iOS
  • Google Play
  • Tango

Domino World

How can Schell Games create an augmented reality game that people will enjoy on Google’s augmented reality (AR) platform Tango?

We decided to adopt a traditional game that people love and added augmented reality components to it. The team decided on dominoes. Introducing Domino World!

Partnering with Google, Domino World was a launch title for Google’s augmented reality platform Tango, and was available on the first Tango-enabled device to hit the market. Finally, a domino game with no clean up!

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Client

Target Audience
  • Middle School

S.E.C.R.E.T.

The Children’s Museum of Houston increased its capacity and wanted an innovative way to not only use the space, but to utilize it in a way that would create more engagement with its 6 - 15 year old patrons and keep their families returning to the museum.

The museum partnered with Schell Games and created “S.E.C.R.E.T.,” a location-based experience where museum goers are secret agents and have missions to complete around the museum in order to thwart the efforts of an evil organization.

By 2016, almost 30 percent of visitors in the targeted age range had participated in a mission, and the museum had sold over 3,000 missions. Halfway through 2017, over 11,000 missions have been initiated, with nearly a quarter of them being returning missions.

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Client

Target Audience
  • Preschool
Platforms
  • iOS
  • Android

Daniel Tiger's Neighborhood

How do we create a new website for the animated series, Daniel Tiger's Neighborhood, that includes activities that tackle social-emotional themes that children experience in everyday life?

In conjunction with the Fred Rogers Company and PBS, Schell Games created a robust, interactive website. The website includes free interactive games for children, and highlights the next generation of the original and much-loved Neighborhood of Make-Believe characters.

The website has been serving as a companion to the animated series of Daniel Tiger's Neighborhood, and carries on the legacy of Fred Rogers.

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Similar Projects
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Orion Trail

Screenshot 7 Peg

Peg + Cat

With PBS Kids
Client

Target Audience
  • Middle School
  • Teen
Platforms
  • iOS

PlayForward: Elm City Stories

How can the Play2Prevent lab focus on the use of “play,” in the form of video game play, for the purposes of health promotion, risk reduction, social good, and educational interventions?

With funding from the NICHD,  Yale’s P2P labs partnered up with Schell Games to create a number of games that would help improve the decision-making abilities of players. The games focused on issues involving HIV/AIDS, smoking, cancer and heart disease prevention.

Several of the games have been in clinical trials and longitudinal studies since 2013. Since the first games for the PlayForward series have been released, Schell Games has been working on additional games and updates for the center.

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How Do We Work Together?

Our clients rave about our inclusive, yet disciplined process that delivers high-quality experiences. Discover our process.

1. Kick-Off
2. Concept
3. Pre-Production
4. Production
5. Polish
6. QA/Optimization
7. Maintenance

Get started

Every successful project begins by identifying the goals, team members, budget, timeframe, and expected deliverables. Let’s discuss your parameters and we will start working together to deliver a unique experience.

Develop the concept

Here we begin to establish the initial idea for the experience, building upon the information you provided in the Kick-Off phase. We’ll look at the intended goals of the project and develop some initial concepts that fit within your scope and budget.

Design it

This phase is intended to define the design of the game experience we are creating. A good way to think about Pre-Production is minimizing (as much as possible) any changes that might happen in the Production Phase. Iteration happens as quickly and frequently as possible to arrive at the desired experience.

Make it real

This phase is devoted to the implementation and iteration of the design. The Production Phase is segmented into smaller periods of Pre-Production/Production for each individual part of the game, followed by subsequent rounds of iteration. While it is ideal that no design changes occur during Production, they inevitably will. But there’s no need for concern; we will communicate with you every step of the way.

Make it amazing

In this phase we determine what additional tweaks, adjustments, and content should be added to improve the game’s overall quality and playability. Generally, no major features are added at this point. The end deliverable is a near-final experience.

Make it perfect

During this phase, we will make a final pass at bug-fixing and optimization to ensure a flawless experience.

Keep it amazing

Technology changes, your story changes, and people will be asking for more. Together let’s review the full scope of your experience and develop a plan that keeps people engaged in the experience throughout its lifecycle.