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PlayForward: Elm City Stories


Target Audience
  • Middle School
  • Teen
  • iOS

The Challenge: How can the Play2Prevent lab focus on the use of “play,” in the form of video game play, for the purposes of health promotion, risk reduction, social good, and educational interventions?

The Solution: With funding from the NICHD, Yale’s P2P labs partnered up with Schell Games to create a number of games that would help improve the decision-making abilities of players. The games focused on issues involving HIV/AIDS, smoking, cancer and heart disease prevention.

The Results: Several of the games have been in clinical trials and longitudinal studies since 2013. Since the first games for the PlayForward series have been released, Schell Games has been working on additional games and updates for the center.

In September 2017, an study results were published in the Journal of Medical Internet Research that suggested that teenagers who played PlayForward: Elm City Stories had more improved attitudes towards sexual health and an increase of sexual health knowledge than the group of teens who didn't play.

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