Ieytd First Class

Level Design Deep Dive: Making an 'I Expect You To Die' VR puzzle level on a budget

 insights

Prin­ci­pal Design­er Shawn Pat­ton wrote an arti­cle for Gama­su­tra about design­ing the First Class’ update for our VR escape-the-room game, I Expect You To Die. In the arti­cle, Shawn cov­ers why the lev­el was cre­at­ed in the first place, how to brain­storm on a bud­get, and how to val­ue voice-over and QA work with­out break­ing the bank.