Edgamesexpo18 2

ED Games Expo 2018 Recap

 insights

The ED Games Expo gath­ered over 80 game devel­op­ers at the Kennedy Cen­ter in Wash­ing­ton D.C. to show games and expe­ri­ences the stu­dios have cre­at­ed from grants offered through the SBIR/IES inno­va­tion pro­grams. Groups from across the coun­try showed expe­ri­ences on mobile, tablet, vir­tu­al real­i­ty and more.

We par­tic­i­pat­ed because Hap­py Atoms and SuperChem VR are projects that received fund­ing through SBIR/IES grants. Hap­py Atoms com­plet­ed its Phase 2 in 2016, while SuperChem VR was award­ed Phase 2 fund­ing in 2017.

CEO Jesse Schell also par­tic­i­pat­ed in the event, serv­ing as a pan­elist for the after­noon ses­sion of So You Want to be a Game Devel­op­er”, tak­ing place on the Mil­len­ni­um stage in the Kennedy Center.

Speak­ing Panel

Jesse spoke on the last pan­el of the day, with a num­ber of stu­dents, teach­ers, and game pro­fes­sion­als lis­ten­ing to what he and the oth­er pan­elists had to say. One attendee shared a pic­ture of Jesse dur­ing the pan­el discussion.

Jesse Speaking At Ed Games Expo 2018

The Booth

The team had quite the crowd while show­ing Hap­py Atoms and SuperChem VR. Mike Lee, the tech­ni­cal direc­tor of Hap­py Atoms, said that he loved how much the stu­dents, from ele­men­tary school to high school, enjoyed play­ing with the chem­istry mod­el­ing set. Kirsten Rispin, the pro­duc­er of SuperChem VR, thought it was great to see how engaged stu­dents were with the vir­tu­al real­i­ty chem­istry lab.

People Visiting The Ed Games Expo18 Booth

Jesse had some time before the pan­el dis­cus­sion and helped the team show Hap­py Atoms to the crowd by the booth. He helped a future chemist learn how to build a mol­e­cule, and she was hooked! 

Jesse And Little Girl With Ha Ede18 Jesse And I Civics Girl Ha

Who Else Was There

We were excit­ed to share the exhib­it floor with dozens of bright and inno­v­a­tive com­pa­nies. We met the team behind BrushUp, a game that is designed to teach chil­dren the healthy habit of brush­ing their teeth. Games For Change Indus­try Cir­cle mem­bers Fil­a­ment Games and Tri­se­um were there, show­ing their excit­ing and edu­ca­tion­al experiences. 

We got a chance to catch up with our friends from Killer Snails, who were demo­ing its VR expe­ri­ence, Bio­Dive, as well as a dig­i­tal game and an ana­log game. It was a pro­to­type but it will be avail­able to the pub­lic soon. We total­ly agree with Co-Founder and Chief Learn­ing Offi­cer Lind­say Port­noy when she said that, we had such a great time watch­ing chil­dren and their grown-ups play­ing [our games].” The team plans on adding to their port­fo­lio and we look for­ward to see­ing what they come up with next!

Killer Snails 1St Playable

Killer Snails, Schell Games and 1st Playable

Con­clu­sion

The team had a great time show­ing Hap­py Atoms and SuperChem VR, and being around games pro­fes­sion­als who want to make the world a bet­ter place. Ed Surge did a nice recap of the event and cov­ered more of the expe­ri­ences and com­pa­nies that were there.

After the event, we got a chance to do some impromp­tu ice skating! 

Jesse Ice Skating At Ede18

Jesse ice skating- a jack of all trades!